Now, a long time back I posted a set of character intros for potential companions. Of course, things change, and as I have progressed some new characters got picked up and some got lost. Things are a lot more developed now, and as it stands you should have your choice of taking four of the following with you on your adventure:
Hans – The grumpy, realist dwarf has recovered from his hangover, and is back in full swing. His cutting realist observations are sure to stop any smart arses in their tracks. Failing that, his greataxe will.
Taker Alm - As an orphan he was brought up by the Bleakers, an education at the school of hard-knocks. His quick wit, and quicker hands soon saw him ejected from the orphanarium, but he rapidly found his place in the Fated.
The Magpie - This young woman makes out that she is the scourge thief that has recently been burgling the normally impenetrable homes of the Gold Lords. Indeed, she seems to be a wanted woman, but something about her demeanor doesn't quite ring true.
Lucas Debonair – Self proclaimed 'greatest everything, ever' , to say Lucas is Narcissistic is an understatement. As a fully paid up signer he believes that everything around him is actually just part of himself. Annoying, but such self belief can prove useful sometimes.
Verity – This strong minded albino follows Hoar, the patron of revenge and poetic justice. As a Mercykiller, she hunts down lawbreakers whom have evaded capture and applies her own special form of punishment.
D'axos – A bard of sorts, strange sorts that is. Her speech is a babbling stream of metaphors, with little rhyme or reason. Just as his speech changes, so does her shape. Who is to tell what his true form is, or if she even has one.
Others - Over the course of your travels you will possibly have a number of temporary allies. Just remember, that although adversity makes for strange bedfellows, they are often gone in the morning with more than a stolen kiss.