Tuesday 12 June 2007

PS:Legacy introduces:

Have just finished reworking the companion concepts for PS:Legacy. At the moment the plan is for a party of up to five characters out of a choice of eleven companions. Here is a quick lowdown on who might be joining you on your travels.

Taker Alm - Human Fighter/Rogue NE - Fated
A graduate from the school of hard knocks, Taker Alm knows the hive like the back of his hand. Maybe that is why he now works as a 'tax collector' there.

Hans Ironhammer - Dwarf Fighter N(G) - Clueless
Yes, the sarcastic mercenary from "Cry Wolf" is back, and this time he doesn't have a beard. He prefers being paid, but however snippy he gets, in his heart he just enjoys a good adventure.

Kay "The Magpie"- Human Mage/Rogue (C)N - Indep
This young woman tries to pass herself off as the scoundrel, a thief to be reckoned with. However, her tutored demeanor and unconfident manner of speech points towards an altogether different upbringing.

Sapphiron - Elven Monk LN - Transcendent Order
This bald albino elf has found her place within the transcendent order. She tries to focus on the here and now, but when asked her staring red eyes cannot conceal her grief of a time long past.

Alvarious Riskin - Thieflng Fighter/Barbarian CE - Fraternity of Order
This well spoken thiefling purveys an outwards atmosphere of calmness, but this all too quickly disolves into violent and unpredictable outbursts at the merest of grievances. How he remains a member of the Guvnors is a question many have asked (With form 327-A triplicated and countersigned).

D'Axos - Human? Bard CN - Anarch
"The Bellman tolls, I listen for the ring of the hour". So might a typical conversation with this gangley man start; he is mad you see. Still, his discordant songs and rhymes seem to conceal hidden depths of meaning. Maybe they are more than they seem, or maybe he is just another Barmy with a talent for instruments.

Farther "Flanny" Flanagan - Human Cleric CG - Athar
A portly fellow, who seems (or tries) to be everyones friend. Holding a serious conversation with him is nigh impossible, and the resultant stream of bad humor (That he laughs at himself) makes most people wish they didn't bother. However, when speaking his passionate disgust at the gods, it is as if listening to another person.

Lucas Debonaire - Aasamir Mage N - Sign of One
This suave customer backs up his unrelenting self belief with a side course of contempt for others. Still, if you can put up with being his sidekick, he does posses some skill.

Droll - Human? Cleric N - Dustmen
Permanently covered in a dark death shroud, and answering any questions monosymbolically, Droll has a definite lack of personality. Who knows why he is following you around, but he seems trustworthy, for now.

Elsi Larloch - Human Sourcerer CN(G) - Sensate
This talkative young woman is out to experience the planes and all they offer. Plus she is the great great great grand cousin of the famous mage king, don't you know. Well if you didn't know, you will soon find out, as she can't help but mention it to everyone she meets. Apparently he once wrote Elsi a birthday card too, although you could put that down to her parents faking it to shut her up for a minute!

Verity - Human Paladin LG - Mercykiller
You certainly wouldn't want to get on the wrong side of this cold hearted worshipper of Hoar. But due to some mischief on your siblings behalf, that is exactly where you start. Best start running, 'cause she's coming for you and has only one thing on her mind. Revenge.


Of course, there are a load of plot elements for these guys and girls as well. But I 'aint giving them away just yet!

3 comments:

Zach Holbrook said...

Looks like quite a crew! What with so many factions (all?) represented you're going to have *a lot* of banters, I'd imagine. What do the different colors stand for?

Thanks for the vote and comment, by the way.

Lorft said...

The colours are mainly to brighten it up a bit, since I can't do pictures at the moment (darn windows corruption). They also represent alignments.

I have 10 of the 16 factions represented, and most of the others will have NPCs. I have quite a bit of dialog already mapped out, but tons more to do yet.

Yup, gonna be tons of banter (although not too invasive - it will be either at plot points or PC initiated). It is one of the key features in my book.

However, from a work point of view it is not quite as bad as it seems. Quite a few of the companions are not availible until a good way through the mod, and as part one a trilogy I won't be resolving all their back stories completely.

Thanks for the comments,

Lorft

Lorft said...

As a further note, I have quite a strict way of breaking down banter. It falls into three catagories.

'Banter Points' these are points in the plot (or subplot) when someone is going to chip in with a comment. Who chips in and who responds is based on your current party. There are about twenty of these in the module, and typically they have about three possible variations based on the companions within the party.

'But-in Banter' when a companion comes across something they strongly agree or disagre with, then they may but-in to an otherwise normal conversation. This happens quite a bit, but certainly not evry conversation.

'Rest Banter' these appear randomly when the PC rests. Again, there are about twenty variations with a few that can only be accessed when certain quest events have happened.

Plus, the PC can talk to the companion directly, although these trees will not be too deep, since it seems many players miss this feature.

Lorft