Monday 27 August 2007

Back with a Bioshock

Well, taken the last couple of weeks off modding to enjoy the summer and do some real life stuff. To be honest, I had spent so much time in the toolset over the last few months that I needed a bit of a break, not just from modding but from the computer itself.

Anyhow, I am back at modding now and I think part of the reason is the amazing game 'Bioshock'. Now, I am a bit of an experienced (read jaded) gamer, and it takes a lot to impress me. Whilst Bioshock certainly has it's faults, it is the first game in many years to keep me up 'till dawn with the 'just one more level' effect.

Warning - there are some light spoilers in the following. You would find them out in the first 10 minutes of play though, so the plot shouldn't be ruined for anyone.

Probably the best single aspect is the audio direction and quality. So many games skimp on sounds and music, and end up with cheesy bad voice overs and inappropriate scoring. Instead here the sounds add a huge amount, really portraying the 1950's huge underwater city of Rapture in the midst of disaster.

Talking about the atmosphere of Rapture, the graphics and level design further enhance this, with constant leaks and grindings and the various little details portraying a city populated by madmen. Whilst many other recent FPS offerings have a similar quality in graphics, here they are all congruent providing a consistent feel to the inside of this sunken asylum.

And the asylum is filled with some great characters. With ambient activities and a variety of conversation even the generic minions are raised above the norm, provoking pity even as you are forced to kill them. Indeed, the plot backs this up with both radio contact and tape logs filling in the history and eventual fate of a number of victims of the failed idealism of the underwater city. Ryan, the visionary and creator of the city is himself an inspired masterpiece, provoking both sympathy for his cause and disgust at his eventual methods - definitely a contender for the best realized game villain ever.

Each of the above would have been a good thing on it's own, but the true triumph of Bioshock is the way that they all fit together into a whole that is (even) better than the parts. Sure there are some faults - It requires a powerful computer to run well, and the game mechanics are in places unbalanced or over-simplistic. The last third of the game feels a bit rushed, with a drop in story quality, and a number of niggling plot incongruities. These are just minor issues though, and any gamer whom is not physically allergic to FPS's should give Bioshock a go.

There was a discussion over at Maerduin's blog about if games could constitute art. I think this game is a definite candidate to change doubters minds.

Anyhow, back to modding this week, although I have a lot of RL stuff still going on.

4 comments:

Anonymous said...

Yeah, the Django track in the very first room was a heck of a start.

Playing the demo reminded me that I *am* physically allergic to shooters, though -- massive nausea kicked in after about half an hour.

Lorft said...

An example of the great music usage:

WARNING SPOILER
****************

At one point you are working for an insane artist, and he throws a temper tantrum and sends his minions to attack you.

At that point you are already low on ammo, and there are a lot of melee based minions coming at you, so you are fighting hand to hand dodging their blows.

And in the background some ballet music starts playing. It was quite literally a dance of death.

Pure class.

Ernie Noa said...

Hey Lorft,

I just found your blog while reading a post on Maerduin's site. I added a link from my own blog to yours. I noticed you already had one to mine... thanks.

The game sounds interesting. My current project is ready for spell checking and testing. When it's done I'll look for this game.

Thanks for the tip.

ENoa4

Anonymous said...

yeah, i'm intending to play bioshock one day. i guess its design isn't *that* difficult compared to my asylum-modules (of course on a much, much higher level of qualitiy) - in my creations i'm also aiming on a combination of artistic areas and custom music for creating atmosphere.

unfortunately i have to rob the xbox of my brother for some bioshock-experience since my graphic card isn't supporting shader model 2...